Born or Recruited
Creatures enter the world with identities and histories, not as disposable copies created by a timer.
The World Remembers
You may defeat a weak chief today and prevent a future war—or allow him to escape and return months later to find a fortress.
Creatures enter the world with identities and histories, not as disposable copies created by a timer.
Survival, combat, training, leadership, and faction service can change abilities and behavior.
Equipment, scars, titles, territory, followers, and grudges can accumulate—or be taken away.
Permanent death creates vacancies. Factions replace losses. Settlements react. History records the consequence.
Players do not complete one identical scripted sequence. They enter an ongoing story whose future is still unwritten.