Persistent Time
The realm continues between visits. Construction finishes, populations shift, resources change, and scheduled dangers arrive.
The World Remembers
Roads remain unsafe until someone protects them. Monster dens become camps. Camps become fortresses. Weak leaders become warlords.
The realm continues between visits. Construction finishes, populations shift, resources change, and scheduled dangers arrive.
Forests spread, mines change hands, trade roads earn bloody names, and settlements can prosper or disappear.
What happens in Darkwood can change Stonehaven. A lost mine arms a faction. An ignored camp becomes a kingdom.
The world records victories and mistakes. The realm remembers who protected it—and who arrived too late.